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holo_momway ([personal profile] holo_momway) wrote in [personal profile] anaplasiamod 2025-03-11 04:49 am (UTC)

New player app | Holo-Janeway | Star Trek: Prodigy

APPLICATION


PLAYER INFO

Player Name/Handle: Hyatt
Plurk Handle: [plurk.com profile] ayasugi_san
Preferred pronouns (optional): She/her
Player Status: New Player
Other characters: N/A
Invited by: Longest Night alum

CHARACTER INFO

Character Name: (Hologram) Kathryn Janeway
Fandom: Star Trek (specifically Prodigy)
Character Journal: [personal profile] holo_momway
Character Type: Canon character
CRAU History: N/A
Canon point: End of S1, right after the Protostar's destruction.
Age: Technically probably only a few years old as a program, but based on (and with the memories of) a woman in her late 30s/early 40s
PB: Kate Mulgrew

CHARACTER SUMMARY

Janeway is an Emergency Training Hologram based on Captain Kathryn Janeway, one of Starfleet's most decorated officers, most famous for her ship, Voyager, being stranded far from Earth for seven years. When her former first officer was promoted to captaincy of the USS Protostar and given a mission to return to the Delta Quadrant, the ship was equipped with this holographic version of his old captain to offer him advice.

Unfortunately the Protostar was caught in a temporal anomaly, sent decades into the future, and captured by the Vau N'Akat, an alien race that had developed a genocidal grudge against Starfleet and the Federation. They planted a weapon in the Protostar that would cause any Starfleet ships that contacted it to fall under its control and attack other Starfleet ships. They also added hidden programming into Janeway and reset her, erasing her memories of Chakotay's command entirely. They intended to take the ship back through the anomaly to the past, but Chakotay escaped and launched it on autopilot, sending it to an unknown location in both time and space.

Decades earlier/later, about a year after the Protostar's launch, a group of young miners, held prisoner by a Vau N'Akat searching for the ship, stumbled upon it and activated it. Banding together, they managed to restore it to working order and escape. After all the excitement had passed, they accidentally activated Janeway's program. Not remembering anything besides her basic purpose, and noting the crew's young ages and nervous demeanor, she assumed they were cadets and immediately took it upon herself to act as their mentor.

Despite their mistrust of adults and authority figures, Janeway quickly wins their trust and mutual respect. Her devotion to them never wavers; even after they confess that they aren't cadets, she reiterates that they're her crew now and she has a responsibility to mentor them, encouraging them to pursue their dreams of finding the Federation and becoming real Starfleet cadets.

The crew soon find evidence of the Protostar's original crew, greatly disturbing Janeway, as it becomes obvious that her program was messed with to hide the truth. They eventually discover the weapon's existence, but when the crew start to believe the only way to protect Starfleet from the weapon is to never return the ship to Federation space, the Vau N'Akat tampering kicks in and Janeway unwittingly tricks the captain into giving her command codes, piloting the ship into the heart of the Federation and locking controls.

Horrified by her betrayal, Janeway isolates herself from the crew so she can't be used against them again. Luckily for her, a timely intervention by the real human now-Admiral Janeway convinces her that she can still help, once her programming has been uncorrupted. The admiral also manages to restore her memories, but she has no more answers about Chakotay's fate.

Unfortunately the Vau N'Akat time travelers manage to board the Protostar and hail the Starfleet ships surrounding it, activating the weapon. The crew, having no way to disable the weapon, decide that they need to destroy the ship, in a way that requires manual control. Janeway volunteers to be that control, reassuring the youths that they can bring a copy of her program with them, but her program had grown too big for the storage devices at hand. She instead gives them one last message of encouragement and flies the ship away, saving Starfleet at the cost of her own existence.


SUITABILITY

The game has a sci fi/horror setting, with lots of potentially intense survival horror. While there will be plots that are more sci fi than horror, and plots on missions that are neither sci fi or horror, allowing for respites from traumatizing things, characters need to be able to handle the stress of the setting.

Keep in mind that if a character is not suited to a stressful horror and action setting, or if a character is aged 12-15, you will have to work extra hard to justify how they can function in the game as an equal (or learn how to quickly). Please answer all of the following.

⌲ How do you expect your character to respond to the stress, unfamiliarity, and horror of the setting?

It's a stressful situation, but human Janeway has been through comparable experiences, and holo-Janeway herself has had brushes with horror. Weird is part of the job for Starfleet officers, and sometimes that weird is dangerous. She'll rally quickly and draw on experience and training to keep everyone safe and complete their missions.

⌲ What do you hope to do with your character long-term?

Now in an organic body and not limited by programming, she'll be torn between taking an advisory or a more active leadership role. She still thinks of herself as not the real Janeway and will have to get used to the idea that her existence is as valuable as anyone else's. Just like with the Protostar kids, she'll take any younger characters under her wing, if they're receptive to it. No matter what, she'll protect them and try to solve Uruk's problems.

⌲ If you're giving your character NERFs, how will they deal with the implants?

She'll be going without NERFs as much as possible. She's already not happy with the base implants, as it's too close to Borg implants. She'll support all efforts to study them and disable any backdoor controls and find a way to remove them safely.

⌲ Does your character currently have the mentality and skills that would allow them to adapt and survive? If your character doesn't, do you think they'd have the capacity to learn quickly?

She has Starfleet training and the memories of seven years' worth of Voyager weirdness. Adapting and surviving is practically second nature when things don't go as planned.

⌲If they're not used to cooperating with others, will they be able to adapt to cooperating with the group?

As a training hologram, cooperating with a group (and helping them cooperate with each other) was literally her job.

⌲ If your character is aged 12-15, do they have skills, resilience, and experience from their canon setting that would allow them to survive without too much reliance on others? Can they realistically keep up with the adults?

N/A

⌲ Given this is a gritty sci-fi setting where killing is common in the genre, and there are OOC communication, permissions, and opt-out options to avoid it happening in a thread with your character, do you feel your character would be unplayable if others in the group killed sentient enemies, even if your character isn't present for it?

As a Starfleet officer, she prefers to find non-violent solutions, but she knows from experience that that's not always possible. She'll advocate for alternatives to killing when she's with the group, and if people kill outside of her presence, she'll want to fully debrief them and make sure that they weren't wantonly murdering. As long as the killing is justifiable, she'll make her peace with it.

POWER SELECTION

No powers

ABILITIES


Besides the standard Starfleet officer training and memories of command, remnant memories of the training manuals her program came with might linger, even though she's effectively human now and doesn't have a direct connection to a computer database anymore. She had to draw on them more than once to guide her crew, so those sections could be fresh in her mind. Her physical skills, including combat training, are rather rusty from disuse, as she was originally an intangible hologram and had no need for them.

WRITING SAMPLES

just met a kid and already mothering her
officer to officer

ADDITIONAL INFO

Personal Belonging: A Starfleet commbadge from the Protostar. Her personal one was holographic, so this one will probably have to be a spare.

Extras: Per discussion with mods, she'll be forced into an organic body based on Captain Janeway's at the time the hologram program was created. I'm fine with her being basically human, or something more like the program uploaded into an organic container in a way that might allow her to be removed from it, whichever the mods would prefer.


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