Player Name/Handle: Marie Plurk Handle:seemarierun Preferred pronouns (optional): She/they Player Status: New Player Other characters: N/A Invited by: Longest Night, Wilderlands, Piper90, and the Legion.
CHARACTER INFO
Character Name: Brainiac 5, Querl Dox, Brainy (in order of how well you have to know him to call him that) Fandom: DC Comics (Earth-247) Character Journal:tears_of_logic Character Type: Canon CRAU History: N/A Canon point: The Legion 31. Age: About 19. Coluans have a lifespan at least 3x that of Terrans, but their youth seems to follow the same trajectory. He's intellectually mature for his age and perhaps still a little socially immature - not in the sense of fart jokes, just that he's only had a few years of real social interactions. PB: I may at some point use Jesse Rath, if needed, but he's got oodles of art
CHARACTER SUMMARY
Querl Dox is a Coluan who is the 5th in the genetic line to make use of the title "Brainiac." He is the first of the line that has chosen to use his abilities for good and altruistic purposes. Rejected by his mother at birth, Querl was raised by bureaucratic Coluan scientists via nanny-bots with the goal of making this Brainaic a tool for the betterment of Colu.
Fortunately, his reinterpretation of the scientific method to consider testing to the point of critical failure (read: explosions) de rigeuer made him an expensive project to maintain and his stubbornness meant that he was unwilling to bend to their needs. The Coluans actually considered selling him but didn't want to run afoul of their treaties and politics, so they gave him away to R.J. Brande, space industrialist/capitalist/philanthropist and the first person to show Querl any understanding or kindness.
Eventually, Querl is drafted onto Brand's new Legion of Superheroes, and his work with the team begins first as just "this is the latest lab for my experiments" and loyalty to Mr. Brande, but grows into the role of superhero, largely due to his interactions with other Legionnaires and the impact that they have on him, over and over again. He puts tremendous pressure on himself to keep those around him safe - impossible because it's as if they deliberately instigate problems with their stupidity - and fights the hardest when people are utilizing their comparative power to manipulate, control and harm those that they perceive as lesser life forms, as his predecessors did.
He has a team now. Friends, even if he rarely uses the word aloud. If he can learn to care (and care deeply) with a brain that is orders of magnitude above theirs, they should be able to do so. There's a clear path to a happy universe if everyone else would shut up and do the right thing. Until then, let's go, Legionnaires.
SUITABILITY
⌲ How do you expect your character to respond to the stress, unfamiliarity, and horror of the setting?
It's Wednesday. LOSH is full of horror-style baddies and situations, probably because it's aiming for a different feel and scope from the traditional rogues gallery books. As to the unfamiliarity, similar situation there as well. This isn't the first time that Brainy's been trapped somewhere new. It's at least the 3rd, if you count "the timestream" as a place. It's not ideal, and it will compound his stress because he will feel that he's the only one capable of solving it, but he'll manage.
He'll take it out on those around him a little because he's going to be extra surly.
⌲ What do you hope to do with your character long-term?
I am the WORST at coming into games with a long term plan. I'm just hoping to have a good time with friends, while Brainy has a Very Not Good Time.
⌲ If you're giving your character NERFs, how will they deal with the implants?
He'll be furious about it. It would be different if the NERFs were responsibly and ethically designed and if they'd gotten his consent before implantation procedure commenced. However, they didn't. Instead, it's a forced procedure with minimal impact and what impact it has could easily be replicated by other means. If they have the technology and materials to produce nanites on this scale, he could have the entire crew kitted with telepathic earplugs and omnicomms within a week if they gave him limited access. Three days, albeit with a 30% chance of a minor, semi-contained fulmination.
They're not designed properly for the average bipedal carbon-based sentient being - their victim of choice. The base of the spinal column for access to language and processing centers? You must be joking. A functional waste. It's not even a good deterrent, having been placed in the spine. The brainstem, surely, would have prevented removal just as neatly, reduced transmission times, and brought the device closer to more of a humanoid's electrical synapses. Sloppy, rushed, and badly conceived. A scientific disgrace.
When he fully grasps the meaning of the fabricator arc, Brainy will run the risk of prolonged overuse in the name of helping others.
⌲ Does your character currently have the mentality and skills that would allow them to adapt and survive? If your character doesn't, do you think they'd have the capacity to learn quickly?
In short, yes. Brainy's new to choosing to adapt; he spent the first 15 years of his life adapting only at the prodding of others, but he can't deny that the proactive adaptation he's undergone since joining the Legion has brought him greater success in interacting with others. He won't even deny that it's bettered his life.
⌲If they're not used to cooperating with others, will they be able to adapt to cooperating with the group?
He's used to collaboration on a team. Collaboration doesn't mean he'll blindly accept someone else's leadership nor does it mean that he'll stop trying to investigate how/why they really were brought here, but working together won't be an issue for him, even if some of the others may be xenophobic nassheads.
⌲ If your character is aged 12-15, do they have skills, resilience, and experience from their canon setting that would allow them to survive without too much reliance on others? Can they realistically keep up with the adults?
N/A
⌲ Given this is a gritty sci-fi setting where killing is common in the genre, and there are OOC communication, permissions, and opt-out options to avoid it happening in a thread with your character, do you feel your character would be unplayable if others in the group killed sentient enemies, even if your character isn't present for it?
Unplayable, no. Uncomfortable, yes, but I know what I'm signing up for in this. Legionnaires are prohibited from killing except in self-defense or as the only means of defending other sentient beings, and he takes it very seriously due to his family history. Case in point, the first thing he did when he saw the infected was ask Ishtar if they could be kept alive until such time as a cure was available. It's not an idle question; he wants to understand the full weight of his decisions and actions.
POWER SELECTION
Fabricator ARC and Psionic ARC
ABILITIES
12th level intellect. For comparison, the entirety of the Earth's population equates to a 6 on this scale. He's several orders of magnitude above the average Coluan, and outside of Brainiacs, the scale stops at 6. He's not so much a genius but the genius of his time, if you ask him. Under this, I'm placing a huge umbrella for theoretical and practical science, including general research skills and medical skills. His expertise largely focuses on electronic engineering (to use modern terms), software including AI, physics, mathematics, etc, but that's the equivalent to saying that Deion Sanders was just an expert in football, when he also had a MLB career. Brainy's also produced huge medical feats, like curing the Daxamite genetic susceptibility to fatal lead poisoning. In general, if it's not game-breaking, he'll probably have some to complete understanding of a scientific issue. If I have any fear of it being game-breaking, I'll check with the mods first.
Don't ask him about the humanities though. He's never read for fun in his life. Holovids are also a waste of time.
Also, he's limited by a lack of creativity and hyperfocus on the desired results of the experiment. He doesn't set out to create the most incredible ice cream flavour because a concept wanders into his mind. He identifies problems and solves them.
Resistance/Defence against telepathy Brainy has 12 separate trains of thought running at all times and has total control of all of them. The Coluan mind is dangerous for most telepaths to do more than skim the absolute surface of, even if they're using techological assistance.
Fighting skills The Legionnaires all undergo training. He is not on par with someone whose membership is entirely fighting-based (looking at you, Karate Kid), but he has learned to defend himself adequately for someone of his stature. He's inclined to more of a soft arts style, using his knowledge of physics and good spatial awareness to take use his opponents' momentum as a weapon against them.
He will not be in the middle to upper echelon in this kind of game. Good for the average humanoid. A weak link in prowess, but topnotch at identifying weaknesses and executing plans.
Diplomacy skills HA. Next.
Survival skills Not terrible, but based on the 30th century's planets, their climates, and general strategizing for worst-case scenarios. He's been stranded in various situations; he has taken the time to learn how to do things like purify water, survive the known extreme climates, and identify edible plantlife on all known planets. Half of that won't apply, but again: better than the average sentient.
Personal Belonging: Legion flight ring. We can say that the Earth-247 Valorium doesn't give a similar effect in this universe due to the vibrational frequency of this universe.
Extras: I regret to inform that he will not be bringing Koko due to his pullpoint.
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